At Kodiak Interactive I worked on Monsters Inc. for the Playstation 2. Another platforming game I designed and blocked out the majority of the levels. Working closely with the environment artists to make sure the intended gameplay was intact but still achieving a visual quality that was aesthetically pleasing. I helped define more gameplay mechanics in this game and found it fun and interesting to think outside of the box and connect the world to the areas of the movies that audiences had not seen.