At CCP Games I previously worked on DUST 514 for the Playstation 3. Working with the Unreal 3 Engine I worked very closely with environment artists and a small team to create the outposts for the game. Our team created some of the most popular outposts amongst the community.
I currently work at CCP Games again in Shanghai and am the only level designer at the studio. I have been prototyping a few games and setting the level design standards and processes and continue to colloborate highly with environment artists and design to ensure we create interesting and exciting gameplay space.